User Experience Part II: Prepare or Die (or at least be extremely frustrated)

User Experience Part II: Prepare or Die (or at least be extremely frustrated) header image
User Experience

This is the second post in a series about User Experience design. Catch up with the first here.

UX design, as I aptly described (with metaphors and all) is about creating products that people want to use and can use easily. Realistically speaking, there are a lot of fluffy books and schools of thought out there about UX design that completely ignore real world constraints. I could give you a number of recommendations about user testing in labs and surveys and disregarding existing processes and systems, but then I’d be misleading you. My goal is to provide you with an overview of how a real-world UX design process works. I’m not going to say it’s 100% perfect, but it’s a great place to start. Today I’m going to discuss project objectives.

building your user experiencePlanning a project with user-centered design in mind is no picnic. UX design requires a lot of insight into who will use your product and what they’ll use it for. Understanding your users is fundamentally important in web development. User personas are a clean and concise way to keep track of the user base that you are targeting.

You can use your personas to create use cases. A use case is a list of intentions and interactions that a user will have with a page based on their characteristics. For instance, a business owner will land on the homepage to get a web presence. They might or might not understand the difference between a domain, a hosting package, or a website builder that includes hosting so we need to focus on providing them with the information that they need and the calls to action that they expect.

Beyond understanding what a user wants to do with a product it is important to understand what your organization hopes to get out of the finished product, whether it’s increased revenue, more account creations, brand awareness, or a smaller bounce rate. It might seem like the company objectives are obvious, but you’d be surprised how often different team members have different objectives for the same project.

It is quite easy to make sure that everyone involved with a project has the same objectives for it; all you have to do is organize a meeting with the stakeholders of the project and discuss the objectives. However, it is important to maintain organization and efficiency in these meetings because there are often a lot of people involved and it’s easy to fall into the “too many cooks in the kitchen” dilemma. Before walking into the meeting prepare distribute an exhaustive agenda so that everyone has a chance to think about the items on it before discussing it. Checklists to ensure that you cover everything you need in one sitting are helpful as well. meeting about domains hosting and websites
Too many cooks in the kitchen.

Defining user and company objectives is known as defining the strategy of a project. As soon as the strategy is defined the project-planning ball can really get rolling. Once you have a strategy you can begin to scope out the user flow and wireframes of new pages, features, etc. From there the documentation process begins, but that is going to be its own post because it is so important.

The main objective behind this blog post is to ensure that you understand that UX design requires planning up front and defining what you want your users and the company to get out of a project. Without these requirements it is very difficult for the project planning process to go anywhere.